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- #HOMM VII UNOFFICIAL PATCH MOD#
- #HOMM VII UNOFFICIAL PATCH ARCHIVE#
- #HOMM VII UNOFFICIAL PATCH PATCH#
- #HOMM VII UNOFFICIAL PATCH FULL#
It's not too difficult to do, but I rather would appreciate it if others would join this effort. For example instead of a fixed demon garrison, it's feasible to have an additional underground demon lair with its own town, and linked by dimension doors. I invested already a bit of time in this to think of the possibilities. We don't know much of the AI capabilities of H6 at this point. Have you seen that and will your changes address that? I'm guessing again but stuff like that must be part of a decision-tree? programming choosing to go just about anywhere on the map (no matter how large) to get "neutrals" instead of remaining near its home-town and at least building the basics in that town. I've already experienced disappointment with making a great time-invested map to see the A.I. In a way I believe that the AI is the core of a strategy game, and once this works, we can delve into using it for many advanced and interesting gameplay features.Ĭouldn't agree more. Nothing wrong having two pots to cook in. With H6 so near, many have turned this off but I for one will keep working in H5, even if H6 is great. With time, you may get some others involved. Even with the troubles that the H5-Editor gives, I still love it. With an AI that can hold its own against veteran players, we have many more options to redesign parts of the maps to create a truly interesting strategic contest. Too many challenges are simply to build an army to beat garrison X. beyond that I can imagine to reenvision the ToE campaign maps.
#HOMM VII UNOFFICIAL PATCH PATCH#
As such I see the AI patch as a work in progress. Still there are issues, particularly in the end game that still need improving. Coming from me, it was just a guess but if you've seen the same, then that's promising. I am no programmer but again I think you've hit the nail on the head. It has technically a lookahead depth of seven days (turns), compared to something like three days for the original one. It implements its own ultrafast pathfinder and as such is capable of evaluating magnitudes in order more possible paths the AI heroes can take. Send Instant Message | Send E-Mail | View Profile | Quote Reply | LinkĪs you can see I moved our further discussion here to respond. I have already a short list of issues that need fixing but if you encounter a bug please let me know. I am certain there are bugs in this (unofficial) patch. It should also be possible to create the necessary interfaces for advanced mods, if this can help the overall effort. You tell me what you would like to see improved - the AI on the combat map, the AI on the adventure map but also other features you desire if it is feasible to implement them. I hope that this can be the foundation of a community effort to develop H5 into a direction its fans desire. This is a fan created patch, but by no means a closed effort. I hope you enjoy playing Heroes ToE with this AI mod.
#HOMM VII UNOFFICIAL PATCH MOD#
Included with the AI mod are three new maps (Icy Defense, Island Hoppers and My Home is My Castle) that are intended as a challenge for veteran players.
#HOMM VII UNOFFICIAL PATCH ARCHIVE#
You can download the AI mod from This zip archive contains a readme with installation instructions. This AI does not cheat, on higher difficulty levels the only advantage it has is the lower starting resources for the player. It is meant to give the strategic gameplay of H5 a boost by playing against dedicated AI opponents who know the ropes.
#HOMM VII UNOFFICIAL PATCH FULL#
This AI mod is a full rewrite of the AI inspired by the spirit of H3 and the chess computer program Fritz that has proven that a computer AI can be a match for world champions. But because the work on the patch was much more involved, we (as a community) have the opportunity to use this work as a basis to improve and implement other features we desire (more details follow further below). This AI mod is technically a binary patch that can be installed in parallel to the official version. H5 can live on, even with its bigger brother H6 on the horizon.
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As such I believe we have here a unique opportunity that thankfully has been approved by Ubisoft and that allows the community to direct a mature game project.
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This is true in particular for the modders who have made a good creative effort to improve on the original game and would like to do more. I loved the artwork and design of Heroes 5 but was somehow not satisfied with the AI, after I had experienced the glorious H3 AI back in the ol' days.īeyond that I hope that this first (unofficial) patch can be the start of a community driven effort to expand Heroes 5 into a game that comes close to the vision its fans have. I have created an AI patch for ToE that significantly improves on the AI performance. Design ideas and discussion for gameplay enhancements: Heroes 5.5 - Eternal Essence - Design These go here: Heroes 5.5 - Eternal Essence - Known issues